![]() ![]() Hazelnut Bastille tells the story of a young woman who travels to a foreign shore on the outskirts of her world, in order to seek out the promised gifts of mythological ancients, in hopes of retrieving something which was lost to her. On the way, her story becomes irrevocably intertwined with the lives of those living in this far off land. History Hazelnut Bastille started as a prototyping project in April of 2016, and has been in full time development ever since. The project is being developed in the Unity Engine, in a custom framework built in C#, and features its own custom development tools and level editors which allow us to manage environmental art and level design scripting in one package. June, 23, 2017 Guillaume Verdin Overview, French Language JPolish Language Article OverviewįebruAlberto Millan Spanish Language Overview NovemRyan Pearson AnnouncementįebruRaw Meat Cowboy Switch speculation JanuDominic Tarason "Rundown of the week" JJoel Couture Demo AnnoucementĭecemJoel Couture Project IntroductionĭecemNic Reuben Demo Reaction Features -Heavily conscientious level design -Metroidvania progression -Classic open-world Overworld and Dungeon format -16-bit graphic and audio style -8-voice Chiptune and lofi sample soundtrack -Classic 8-way and 4-way navigation modes for gameplay -Enemy design invoking original standards of 16-bit era -Intense, brutal bosses which require learning and observation -Highly challenging combat sequences with a high skill ceiling -Puzzles built around observation, item use, and sequential logic -Complex trading system to obtain optional items -Customizable playstyle based on which items player obtains and equips A systems prototype was released in July of 2016, followed by serveral public demo iterations, and another demo and promo trailer is expected for March 2018. JOverview Spanish Language OverviewĪloft Studio Aloft studio is a small collaborative group founded in 2013, with 2 major product releases currently being developed. Team actively working on Hazelnut Bastille are: ĭennis Varvaro, age 31, does Art, Design, Writing, and Community media and Marketing for Aloft. If you don't want to use this option, simply turn it off in your device's "Restrictions" menu.He is a long-time student of Game Design Theory, and a life-long gamer with high reverence for the great productions of the early 90's.He has been involved in the indie game development and protoyping scene for around 7 years. Gardenscapes is free to play, though some in-game items can also be purchased for real money. ![]() ![]() A community that comes first-become neighbors with your Facebook friends!.Different areas in the garden with unique structures: broken fountains, mysterious mazes, and many more.An in-game social network you can use to keep up on all the latest.A lovely pet that is always there to cheer you up. ![]() Dozens of in-game characters you can make friends with.Unique gameplay: swap and match, restore and decorate the garden, and enjoy a novel storyline-all in one place!.Welcome to Gardenscapes! Rake your way through a storyline full of unexpected twists to restore a wonderful garden to its former glory!Įmbark on an adventurous journey: beat match-3 levels, restore and decorate different areas in the garden, get to the bottom of the secrets it holds, and enjoy the company of amusing in-game characters, including Austin, your butler! What are you waiting for? Build your dream garden! ![]()
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